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Spell queue in 1.13
Spell queue in 1.13












spell queue in 1.13

SPELL QUEUE IN 1.13 UPGRADE

Fixed the armor upgrade values for Human, Orc, and Undead shops.Fixed the orb air attack speeds for the Blood Mage, Pit Lord, and Firelord.Fixed the invisibility transition time for levels 2 and 3 of Wind Walk.Fixed a problem with Envenomed Spears wearing off too early if the affected unit was also affected by Slow Poison or the Orb of Venom.If the selected target runs under the fog or teleports, the spell is intended to fail. Fixed a problem with spells that can target a point or unit (like Shockwave) failing when the selected target dies.Fixed a problem with units following enemy units and never proceeding to the next order when they moved underneath the fog.Fixed an exploit that would allow players to track enemy units under the fog of war with queued move commands.Fixed a problem with Morphing units re-executing commands that were interrupted by the morph timer expiring.Fixed problems with the Melee AI when it attempted to use certain instant spells.

spell queue in 1.13

  • Fixed a problem that caused some instant spells cast after a targeted spell to execute before the targeted spell.
  • Fixed a problem with Burning Oil that caused the effect to not be created when buildings were attacked directly.
  • spell queue in 1.13

    9 maps from our Bonus Map program including:.Designating a new clan chieftain now includes a confirmation dialogue.Replays now display their version number in the Replay selection screen.You can now look at your profile from the news page without ever entering chat. A "Profile" button has been added to the toolbar.For further information on these exciting new Heroes and a listing of their abilities, visit. Two new Neutral Heroes, the Firelord and the Goblin Alchemist, have been added to the game.














    Spell queue in 1.13